Karonus

Captain Cole's Escape from Hell

Finding himself in hell after a short, but violent life, Captain James Cole was looking for a way out so he could continue doing what he loved the most: sailing the Erryt Ocean as one of Karonus‘s most feared pirates. While working in the Endless Garden, Captain James Cole overheard a group of individuals talking about having a plan for escape. Desperate to get out of hell (like all who are there), Cole approaches the group. He tells the group that he has overheard their plans of escape and wants in. They think about it for a few minutes, then decide that they will need all of the help that they can get. Introductions are made as Captain Cole meets some of Karonus’s worst criminals, rapists and all around sadistic individuals:

Kurge, the Scourge – A famous pirate from a bygone era. Known for his cruelty and vile nature towards everyone.
Nathaniel Goodsail – A man who would sell his mother’s soul for the right price. Once a master of the black markets, he’s more connected to the Captain than he realizes.
James – A man who has a remarkable resemblance to Captain James Cole himself.
Konnie – A young girl who claims to have killed more than thirty men due to her being a victim of a vicious attack from the man known as James.
After introductions are made, the group puts their plan into action. Their first obstacle: breaking the chains that hold them in line. The first to break the chains was Konnie. She then explains to the rest on how to focus their willpower so they could break their chains. With all but Kurge free, they break for the nearest chamber, a mere one hundred yards away. While Kurge struggles to get free from his chains, he takes two arrows from the bow of a nearby Erynes, shots that almost end his escape attempt before it begins. While he plays catch up, the others have reached the chamber of a beast that even the Bearded Devils and Erynes fear: the dreaded Twelve tentacled pit monster. The monster’s chamber also is filled with the souls of the lost, whose chatter will make even the strongest willed individuals lose all hope. While Kurge finally breaks his bonds, a few of the group fall victim to the lost souls. The hardest hit of the group was James, who sat curled in the fetal position for several minutes while he relived his death over and over again at the hands of Konnie. Standing firm, the group finally dispatches of the pit monster, after which they make their way into the next chamber full of Bearded Devils. After facing their worst fears, the group of devils were no match for the iron willed individuals with nothing but escape on their minds. After dispatching the beared ones, the group enters another chamber that attacks their willpower, this time making them face their self conceived worst failures in life. Kurge was affected the worst this time, as he relives the taking of his ship by a rival pirate crew. He is so entrenched in the reenactment, that he misses the battle with a room full of Lemures and a Bone devil. Kurge’s willpower almost lets him down, as he begins to drown again, going down with his boat in hell as he did in life. Finally breaking the menagerie, Kurge and the rest march forward, as they are yet again bombarded by an attack of their wills. After having their will tested time and again, the party fights off the feeling of needing to quit, and return back to the fields, planting crops for eternity. Finally, with their objective in sight, the group faced one final test, Charon, the ferryman of the River Styx itself. Finding themselves with no gold to give the skeleton, the party braced for the final showdown. Assault after assault proved fruitless, as Charon shrugged off all attacks the group made, until finally, Charon stops fighting. Another boat is spotted flowing down the river. One of the passengers on the boat flings a coin at Charon, who takes it, then moves aside, allowing the group to pass. A familiar figure on the boat turns to Captain Cole and says to him, " Are you ready to leave now sir?". The voice belongs to one of Cole’s crewmembers, a warlock of considerable power. Beside him is another crewmember, a blighter of equal might. The third individual is a stranger to Cole, but one he will get to know very well soon enough.

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